Saturday, 28 March 2015

Pixel Scaling

I'm converting the maps from the amiga version of Super Skidmarks to work on mobile devices for Skidmarks 2015.



Normally when we scale an image, we treat it as a continuous tone image, like a photograph:
Cubic
One option is to just leave the pixels as is. It gives it a retro feel, but doesn't really capture what computer monitors in the 90s used to look like. We used to call this mode "fatbits":

Fatbits

And yet a third way is to use a pixel-art rescaling algorithm, like xBRZ.
xBRZ

Click through on the images to see full res.

Which do you think I should use? Any other techniques I should consider?

1 comment:

  1. Pixel-art rescaling on dithered stuff looks quite horrible, IMHO. Why not trying some CRT emulation, ideally something really well made, not just lousy scanlines...

    One could write a quite accurate emulator of the CRT grid and distortion, run it at very high resolution and downscale, maybe, to get something that would look like a photo of a CRT screen...

    http://www.tested.com/tech/gaming/2982-a-link-to-the-past-how-to-add-crt-filters-to-16-bit-games-on-pc/

    ReplyDelete