Monday 30 September 2013

ScooterBoy NZ Launch at Digital Nationz


ScooterBoy and Modka Games was lucky enough to be involved with the Homegrown exhibit at the Digital Nationz expo!

The ScooterBoy booth at Digital Nationz

Hands on

Our booth consisted of a large monitor hooked up to a laptop (Display Mirror), playing the actual game.  We had a second laptop with a slideshow, and then lots of glossy printouts of the logo, icon and artwork.

www.scooterboygame.com
We also had two iPads running the game, which we tried to get into the hands of as many players as possible, getting some awesome user feedback.

Oh, and a portable "QR" code with a direct download link for iPhone users!

Attract Mode


For the main screen, we cooked up a special build of ScooterBoy running in "Attract mode" - basically bouncing between the intro comic, level selection, and the game itself, choosing random levels, scooters, characters, pets, music, etc.

I hooked up Momma's AI to the player, so the game would merrily play itself with no human intervention required.

"Attract Mode" turned out to be a super useful feature, it meant we could talk to gamers 1 on 1, while the screen continued to play for the small crowd that gathered.

... in fact "Attract Mode" proved to be so useful, that on the second day of the expo, two other Indies had added the feature to their game!

Big Screen


ScooterBoy also got some time on this awesome 103" panel upstairs in the chill out zone.  It really shows off the amazing HD retina graphics in ScooterBoy!

Telecom Homegrown "BigScreen", running ScooterBoy

Thanks!

Thanks everyone for making an awesome #ScooterBoyGame weekend with @DIGITALNATIONZ

And a special shoutout of thanks to Telecom, Asus, @oldjackgrey, @BenTuhoeKenobi and @sknightly!!

Shameless Plug

And if you're in New Zealand, and own an iPhone, iPad or iPod touch, why not download ScooterBoy and give us a rating! ScooterBoy on NZ App Store

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