Sunday, 13 January 2013
It's another great mix of traditional and procedural artwork.
I've taken this screenshot from in the editor mode, and if you look closely, you'll notice the green circles which mark out the knots in the splines.
You can move the knots around by left click'n'drag with the mouse, or change the slope at that point with right click'n'drag.
I've even set up the physics so the player is actually riding over the splines directly without requiring a separate collision mesh.
This mix of hand drawn and procedural content is a great combo we're using throughout the game : The original artwork sets the overall tone, while the procedural content optimizes for your specific tablet.